![]() The Courier will need to run along a beam and jump up onto the roof of the structure in the southeast corner of the map to reach these. The second is on top of the metal beam almost directly on top of the door with the force field. The Courier can push a barrel onto the catwalk to the left, jumping on it and jumping in the air while on the barrel will allow them to shoot the emitter on the roof of the first structure (After moving said barrel, it will disappear and become visible again after touching it and will repeat in this way), alternatively this can be achieved by exiting the room towards the gap in the walkway the Courier came from, hopping onto the rail and attempting a jump shot into the emitter, this will make the holograms hostile so run. The first is on top of the enclosed structure to the left (when entering the room). There are 3 hologram emitters in this room, although they require a Repair skill of 100 to disable, the Courier can shoot them. The hologram control computer is in a workers' hut to the left of the entrance to this area across a walkway with a gap in it. The next room adds security holograms to the gauntlet. Once the alarms are off, standing next to the console walk to the edge to see the roof of the shelter the Courier just ran from, if they can, fall onto that and there will be a duffle bag and inside will be a random small gun and some other Items. If one lands on the beam and run to the right towards the wall, they can step out of reach of the speakers, resetting the collar timer. If one's timing is good then this is an easier way to get through than to follow the left path. Note: On the right broken section of the top walkway, one can actually jump onto the beam and then onto the section with the exit. If the Courier's gun is holstered, they'll have barely enough time to run down the left side of the upper walkway and reaching the terminal to override the alarms. ![]() Destroy both of the unshielded speakers.Ī third, shielded speaker is high on the wall just a bit further along the catwalk. Slightly to the right and up high above a doorway is the second unshielded speaker. Directly behind the Courier above the door they came through is an unshielded speaker. Exit the sheltered area to the right, go up the stairs, jump over the broken walkway and the safe spot is in the corner. ![]() In the next room are four speakers, two of them unshielded. Continue through the passageway to the left.įollow the passageway around and into another shelter area. There are two ammunition boxes next to the note on the shelf. There is a safe spot in front of the table in the enclosure with the worker's note complaining about safety and Frederick Sinclair's ignorance of the vault issues. Jump down the broken walkway and then to the right to enter the shelter. Halfway down the chamber the Courier enters the range of another speaker. Entering the first chamber, the speaker is immediately in front of the Courier. Follow the passageway around to the first room. Enter the duct maze by using vault maintenance access terminal to open the maintenance access. Once passing through the two initial vault doors, on the right is a terminal next to another vault door. In some situations, the Courier may have to trigger hologram monitors to clear a path. The Courier must navigate a maze of ducts and catwalks filled with security holograms, toxic clouds and many shielded speakers. #CATCHER BLOCKDOWN WITH LOVE SUNGLASSES PASSWORD#Alternatively, if one has not killed Christine, she will say the password using her new vocal cords after recovering the music from the lobby computer. Play the music into the speaker, and the elevator can now be taken to the lower level. The Courier can take the holotape of Vera's audition, go down to the front computer in the main lobby, collect all three music varieties, and return to the elevator in Vera Keyes' suite. To begin the quest, the speaker next to the elevator in Vera Keyes' suite must hear the password in Vera's voice. Escape the Vault before your collar detonates. ![]()
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