![]() ![]() FLOPPY KNIGHTS UPGRADEKeeping on approachability, we took the idea of a simple army that uses powerful buffs and upgrade cards to introduce the player to the game. This prevents players from planning more than two turns ahead, which in turn, ends up making the game more approachable and exciting! We also knew we wanted the visuals to be a big draw for the game, taking the strong character designs from creative director Marlowe Dobbe to deliver the personalities of the armies.ĭrawing from our inspirations, I settled on our first combination: having a party of unique, individual characters with their own skill sets, plus the ability to reinforce your army. The goal for Floppy Knights became allowing a player to plan a perfect turn with a random set of actions. ![]() Drawing a hand of cards is random, so the challenge behind the genre blend is what interested me the most. A key feature in Advance Wars is having all of the information at your fingertips, easily viewing the entire battlefield, and reinforcing your army to win battles. Our starting point was riffing on our favorite retro games, like Advance Wars and Final Fantasy Tactics, with a bit of newer design from Into the Breach. “What If We Made Advance Wars, but with Cards?” Let’s take a look at how that turned out! The original concepts for Floppy Knights were rooted in games we grew up on, but we wanted to make something new and different that would help the game stand on its own by combining tactical gameplay with card strategy elements. I’m the lead game designer on Floppy Knights, a tactical card battler developed by Rose City Games. ![]()
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